Like us on Facebook! PixieSoftwareFollow us on Twitter! @PixieSoftwareSubscribe to our channel on YouTube! PixieSoftwareFollow us on LinkedIn! PixieSoftware
pixieSoftwareBanner
  • We’re running a closed Alpha round

    Click on the banner to sign up

  • Join our team!

    If you're a talented and creative individual with a passion for digital games, send us a message. We'd like to meet you!

Let there be art...style

Last week we finally nailed down the art style for Faction Overlord. It is (intentionally) completely different from what we were working with so far. Our choice was based on both artistic and technical considerations i.e. how to best visualise the game in a way which fits our theme yet still allowing us to manipulate graphics in real time as we would like to.

The visuals will be based on geometric art. Something similar to canonical polygons, but allowing for multiple steps to be taken in the same direction. Essentially shapes laid out on a uniform grid with straight edges at 90 and 45 degree angles, which would look something like the images below.

For more details check out these forum posts: Dev progress - Let there be art...style (14/12/15) and Initial concepts.

Concepting - earth elemental
Concepting - fire elemental
Concepting - wind elemental
Concepting - water elemental

Follow us!


Like us on Facebook! PixieSoftwareFollow us on Twitter! @PixieSoftwareSubscribe to our channel on YouTube! PixieSoftwareFollow us on LinkedIn! PixieSoftware